One of the cool things about writing your own game engine is that you have full control over how things render. So many games use the same basic rendering equations that a lot of them are starting to look the same. One thing I wanted to do with Dreadline is to mimic how Steven’s sketches look. They have a very innocent and hand sketched quality that I thought would be a great counterpoint to running around and killing people as monsters.
So, here is a test model that I picked up from Mixamo. It’s a pretty normal looking girl in a… yoga suit I think. Perfect for being killed.
Now, when you throw this through our renderer, you get a more hand-sketched looking image like this. (Sorry, some of what you’re seeing is programmer art. This by no means suggests how things will look in the final game. Sorry Steve!)
Quite a bit different! We’re pumped about the direction and that it looks quite a bit different than most games. In the future I’ll post some actual in-game screenshots with how the environment, characters, and lighting are all coming together.