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Category Archives: characters

1up review

Who you gonna cull?

In a moment of pure inspiration, Steve came up with the idea that we should have an evil cube as a monster. We named him Cuberick. He’s the creation of a British mathematician who also dabbled in alchemy and the dark arts. He’s intelligent, high brow, and pissed off. You’ve seen him in the teaser, now check out these screen shots! The first one is Cuberick just hanging out while the next one is him opening up to unleash some evil green ass kicking on some poor humans.

He’s kind of like a human recycler in a way. He sucks the life force from humans around him, and can transfer the energy to his fellow monsters.

-Bryn

When we released the teaser we were excited. But, we were not at all ready for it to receive the attention that it did! Thanks so much to Kotaku, Rock Paper Shotgun, Joystiq, Game Trailers, Giant Bomb, and even The Boston Globe for picking it up! (And everyone else here that I haven’t mentioned. Thanks!!!!!) It was a total, and awesome, surprise.

So, we spent most of the last 2 days answering interview questions that should pop up soon.

Now we get back to doing what we’re good at, making games. We’ll be posting updates often here, as well as our facebook and twitter pages. We’re working on dialing in our gameplay so that we can start showing off more of what we have done.

In celebration of our teaser success, I thought I’d post a shot of our Mummy monster. More coming soon!

Cutest killers ever?

Our attachment system is now up and running, which means we can connect objects to other objects in the world. So, now Ghost can carry his knife around. God help us.

Thought we’d put up another screenshot of Ghost in a different pose. Let us know what you think! More screenshots coming soon, including other characters and some environment art!

Here is a screenshot of how Ghost looks when rendered by our game engine.  Watch the video below to see Steve taking him from concept to 3D model.  This shot is taken from our character editing tool, called mANIMal.  (I recently added vignetting into the engine, and forgot it would also affect our tools!)

I’ve developed a proprietary process that takes super-precise digital artwork and technology, adds vellum, a Uni-Ball Vision Elite, a light grey Prismacolor marker, and makes it into a mess. Patent Pending.