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Monthly Archives: February 2012

Thought we’d put up another screenshot of Ghost in a different pose. Let us know what you think! More screenshots coming soon, including other characters and some environment art!

Here is a screenshot of how Ghost looks when rendered by our game engine.  Watch the video below to see Steve taking him from concept to 3D model.  This shot is taken from our character editing tool, called mANIMal.  (I recently added vignetting into the engine, and forgot it would also affect our tools!)

Ghost Drawings from Steven Kimura on Vimeo.

Bryn spent a little time talking Brandon Foster from http://www.pixlglass.com about everything from why he started programming to Eerie Canal to Lynyrd Skynyrd.  Check it out here!

I’ve been working on our new effect system this week.  This will be for things like blood, explosions, and glowing monster eyes.  Here is an example of a fire effect we quickly put together:

Sexy!It uses a technique called Metaballs instead of the normal particle-based systems that most games use.  It looks pretty cool when animating, so I’ll try to get a video captured before too long.

-Bryn