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Monthly Archives: March 2012

Cutest killers ever?

While taking time off from surfing in Costa Rica, it appears that Steven is also working a bit on our cutscenes. Must be nice!

Our attachment system is now up and running, which means we can connect objects to other objects in the world. So, now Ghost can carry his knife around. God help us.

Here is a cool little effect I just cooked up in our FX editor. I just added a feature to allow particles to be pulled to another point for a “life sucking” ability I am working on in the game.  All of our particle systems have an emitter type (how they are shot out), an updater type (how the particles change over time), and a renderer (how they look.) Interestingly enough, when I checked out how Unity did theirs, it was pretty much the same thing. Great minds?