In 10 seconds, the RMS Titanic will hit an iceberg, killing over 2/3rds of the passengers… AND THAT’S THE GOOD NEWS!
Dreadline is a high intensity, single player, action role playing/real time strategy mashup. You control an unlikely and eclectic group of monsters killing the doomed during historically-inspired catastrophes.
We have built our entire game engine, entitled “shoe_gazer”, from the ground up to make Dreadline. When we first started on the game, we weren’t sure what we wanted it to look like. We just knew that we loved Steven’s concept art, and after a while, decided that we should try to make our game look like his sketches. Having our own technology allows the game to look unlike anything else out there while also giving us the ability to add any of the ridiculous features we can dream up. Additionally, it supports all of the functionality you’ve come to love in other games (use of multiple cores, particle systems, cool physics, 2d/3d sounds, networking, etc.)