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Good hustlin’ Dave!

In a moment of pure inspiration, Steve came up with the idea that we should have an evil cube as a monster. We named him Cuberick. He’s the creation of a British mathematician who also dabbled in alchemy and the dark arts. He’s intelligent, high brow, and pissed off. You’ve seen him in the teaser, now check out these screen shots! The first one is Cuberick just hanging out while the next one is him opening up to unleash some evil green ass kicking on some poor humans.

He’s kind of like a human recycler in a way. He sucks the life force from humans around him, and can transfer the energy to his fellow monsters.

-Bryn

Or friend, Makatak7 has been working on this awesome Dreadline Wiki. I can neither confirm or deny the accuracy of the information, but he has done a lovely job sleuthing around for clues.
http://dreadline.wikia.com/wiki/Dreadline

Just a little screenshot of stuff we’ve been working on. A Cart with some still unfinished walls and stuff.

So, way back in the day before I worked in the video game industry, I would constantly read a new site at the time called Gamasutra. For those of you who don’t know, it’s basically the go to site for people interested in developing games. So, I have been avidly reading it for over 10 years now. Recently they just did an interview with us about Dreadline! That was awesome. Check out the article here!

- Bryn

A cool new interview just popped up at Nightmare Mode. It’s great when an interviewer spends time reading other things we’ve said and coverage we’ve received to end up with a much stronger piece.

In this article Steven and I cover a number of our opinions about working at larger game studios, and this new indie world we’ve recently become part of.

In other news, a few of us got together in Providence yesterday and came up with a few new ideas for the game we’re really excited about.  Hopefully they won’t take long to get in the game so we can start playing with them.

-Bryn

RPS just put up an interview with me, Aaron, and Arthur. There are also 2 new screenshots. Check it out here!

-Bryn

Click on the tab in the upper right corner! Introduce yourself. Let us know what kind of calamities we should cover for the game, or just let us know who you are.

A new interview with me and Steve popped up today. Check it out!

Evidently, I’m a “her.” That’s cool.

-Bryn

I have been a bit surprised by the shock that some people have felt towards our trailer in regards to the content and violence. Here are a few comments from random sites:

—–

‘And you may say “jesus, it’s a game, you moral bore!” to which I would respond by suggesting maybe it’d be a good joke to photoshop pictures of children being mutilated by Jesus’ disciples using iron mauls and tack them to a church’s bulletin board.’

‘What? Seriously? Talk about bad taste and extreme disrespect.’

‘It just seems like it’s in bad taste, even doing the titanic one.’

—–

The internet being what it is, I guess I’m not surprised by much… but a game like ours that is taking a humorous (albeit dark) take on some events in history is, in my opinion, at most mid-level when it comes to depicting violence. There are games out there that depict wars we (the US) are currently fighting, that try to enlist our current youth into the armed forces by killing people, or just plain depict violence in a far more accurate way than our teaser did.

It’s a strange world we live in where someone will play a shooter based on actual events and kill people for a number of hours, then watch a teaser with cartoon violence in an obvious alternate reality, and get offended. Have we become so accustomed to gritty near-photorealistic violence that it takes some cute cartoons getting hurt to pull our heart strings? I hope not.

We knew a number of aspects about our game would be polarizing. I’m just surprised it’s the morality that people are questioning.

- Bryn

When we released the teaser we were excited. But, we were not at all ready for it to receive the attention that it did! Thanks so much to Kotaku, Rock Paper Shotgun, Joystiq, Game Trailers, Giant Bomb, and even The Boston Globe for picking it up! (And everyone else here that I haven’t mentioned. Thanks!!!!!) It was a total, and awesome, surprise.

So, we spent most of the last 2 days answering interview questions that should pop up soon.

Now we get back to doing what we’re good at, making games. We’ll be posting updates often here, as well as our facebook and twitter pages. We’re working on dialing in our gameplay so that we can start showing off more of what we have done.

In celebration of our teaser success, I thought I’d post a shot of our Mummy monster. More coming soon!